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Frozen in Time
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Dark Charm with Spawn
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-------------------------------------------------------------- Overlord turn begins, he collects his threat, draws his cards then looks to spawn something. Those pesky heroes have line of sight to the entire dungeon! Then Overlord hatches a plan... Could he play a dark charm, Before spawning? Possibly killing a hero, and then spawn in the newly opened area? -------------------------------------------------------------- ¥ª¡¼¥Ð¡¼¥í¡¼¥É¤Î¥¿¡¼¥ó¤¬»Ï¤Þ¤ê¡¢Èà¤Î¶¼°Ò¤ò½¸¤á¡¢¥«¡¼¥É¤ò°ú¤¡¢¤½¤Î¸å²¿¤«È¯À¸¤µ¤»¤è¤¦¤È¤·¤Þ¤¹¡£¤·¤Ä¤³¤¤±Ñͺ¤¿¤Á¤Ï¥À¥ó¥¸¥ç¥óÁ´ÂΤ˼ÍÀþ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡ª¡¡¥ª¡¼¥Ð¡¼¥í¡¼¥É¤Ï·×²è¤òÀ¸¤ß½Ð¤·¤Þ¤¹¡Ä¡Ä Èà¤ÏȯÀ¸¤ÎÁ°¤Ë"Dark Charm"¤ò¥×¥ì¥¤¤Ç¤¤Þ¤¹¤«¡©¡¡¤Ò¤ç¤Ã¤È¤·¤¿¤é±Ñͺ¤ò»¦¤·¡¢¤½¤Î¸å³«¤¤¤¿¥¨¥ê¥¢¤Ë¿·¤·¤¯È¯À¸¤Ç¤¤ë¤«¤â¤·¤ì¤Þ¤»¤ó¡£ -------------------------------------------------------------- kita¤Î²óÅú¡§¤Õ¤¡¤¤¤È¤Ã¡ª ¤Ã¤Æ¡¢²óÅú¤Ë¤Ê¤Ã¤Æ¤Þ¤»¤ó¤Í¡Ê´À¡¡¤³¤Î¼ÁÌä¤Î¾ì¹ç¡¢ÅöÁ³"Dark Charm"¤Ï¥×¥ì¥¤¤Ç¤¤Þ¤¹¡£¼ÁÌ䤷¤Æ¤¤¤ëÊý¤Ï¤µ¤é¤Ë"Gust of Wind"¤ò¥×¥ì¥¤¤Ç¤¤ë¤«¤É¤¦¤«¼ÁÌ䤷¤Æ¤¤¤Þ¤¹¤¬¡¢¤³¤ì¤âÅöÁ³£Ï£Ë¤Ç¤¹¡£¤Ê¤¼¤Ê¤é¡¢¤³¤ì¤é¤Î¥«¡¼¥É¤ÏƱ¤¸¡Ö¥¿¡¼¥ó¤Î³«»Ï»þ¡×¤Ë¥×¥ì¥¤¤¹¤ë¥«¡¼¥É¤Ç¤¹¤¬¡¢Á´¤Æ°Û¤Ê¤ë¼ïÎà¤Î¥«¡¼¥É¤À¤«¤é¤Ç¤¹¡£ "Dark Charm"¡§æ« "Gust of Wind"¡§¥¤¥Ù¥ó¥È spawn¡§È¯À¸ ¤³¤ì¤Ï¸ø¼°£Æ£Á£Ñ¤Ë²óÅú¤¬¤¢¤ê¤Þ¤¹¡£¤¿¤À¡¢¤³¤Î¸ø¼°£Æ£Á£Ñ¤Î¼ÁÌä¤Ïº£²ó¤Î¼ÁÌä¤È¤Ï°ã¤¦ÆâÍÆ¤Ê¤Î¤Ç¤¹¤¬¡£ -------------------------------------------------------------- Q: When does the overlord play power cards? The Well of Darkness rules summary on page 28 and the core rulebook seem to disagree. A: The rules summary in the Well of Darkness rulebook is in error; refer to the main rule book instead. The overlord may play a power card at the beginning of his turn. Remember that when a player has multiple effects that occur at the beginning of his turn (such as spawning and playing a power card, for example), he may resolve them in any order. Thus, an overlord may draw cards, discard down to his maximum hand size, and then play a power card, spawn card, and/or any other cards that are played ¡Èat the beginning of turn¡É in any order. He must resolve all these effects before proceeding with activating monsters. -------------------------------------------------------------- ¡Ê¸åȾÉôʬ¤À¤±Ìõ¤·¤Æ¤ß¤Þ¤·¤¿¡Ë ¤·¤¿¤¬¤Ã¤Æ¡¢¥ª¡¼¥Ð¡¼¥í¡¼¥É¤Ï¥«¡¼¥É¤ò°ú¤¡¢Èà¤ÎºÇÂç¤Î»ý¤Ã¤Æ¤â¤è¤¤Ëç¿ô¤Þ¤ÇÇÑ´þ¤·¡¢¤½¤·¤Æ¤½¤Î¸å¥Ñ¥ï¡¼¥«¡¼¥É¡¢È¯À¸¥«¡¼¥É¡¢¤ª¤è¤Ó¡¿¤Þ¤¿¤ÏǤ°Õ¤Î¾¤Î¡É¥¿¡¼¥ó¤Î³«»Ï»þ¤Ë¡É¥×¥ì¥¤¤µ¤ì¤ë¥«¡¼¥É¤òǤ°Õ¤Î½çÈ֤ǹԤäƤ«¤Þ¤¤¤Þ¤»¤ó¡£Èà¤ÏÁ´¤Æ¤Î¤³¤ì¤é¤Î¸ú²Ì¤ò¥â¥ó¥¹¥¿¡¼¤ò³èÀ²½¤¹¤ë¤³¤È¤ò»Ï¤á¤ëÁ°¤Ë²ò·è¤·¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£ -------------------------------------------------------------- ¡¡¤Ê¤ª¡¢¥ª¡¼¥Ð¡¼¥í¡¼¥É¤Î¥¿¡¼¥ó¤Î³«»Ï»þ¤Ë¥×¥ì¥¤²Äǽ¤Ê°Î¶È¥«¡¼¥É¡Ê"Sparks of Pain"¡¢"We Are Not Afraid"¡Ë¤â¤¢¤ê¤Þ¤¹¤¬¡¢¤³¤ì¤â¥â¥ó¥¹¥¿¡¼¤Î³èÀ²½¤ÎÁ°¤Ç¤¢¤ì¤Ð¡¢¤¤¤Ä¤Ç¤â¥×¥ì¥¤²Äǽ¤È¼«Ê¬¤Ï¹Í¤¨¤Þ¤¹¡£ ¡¡¤µ¤é¤Ë¸À¤¦¤Ê¤é¡¢°Î¶È¥«¡¼¥É"Preventing Evil"¤Ï¡¢¥«¡¼¥É¤ò£±Ë祪¡¼¥Ð¡¼¥í¡¼¥É¤¬¥×¥ì¥¤¤·¤¿½Ö´Ö¤Ë¥×¥ì¥¤¤¹¤ë¥«¡¼¥É¤Ç¤¹¤«¤é¡¢¥¿¡¼¥ó¤Î³«»Ï»þ¤ËÊ£¿ô¼ïÎà¤Î¥«¡¼¥É¤ò¥ª¡¼¥Ð¡¼¥í¡¼¥É¤¬¥×¥ì¥¤¤¹¤ë¤È¤·¤Æ¤â¡¢¥¥ã¥ó¥»¥ë²Äǽ¤Ê¤Î¤Ï£±Ëç¤À¤±¤È¤Ê¤ê¤Þ¤¹¡£ ¡¡²¿¤«¤´°Õ¸«Åù¤¢¤ê¤Þ¤·¤¿¤é¥³¥á¥ó¥È¤è¤í¤·¤¯¤Ç¤¹¡£ ¤½¤·¤¿¤é¡ª |
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Drinking potions during an attack
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-------------------------------------------------------------- Interesting rules-lawyer question from the German forum: Can someone point out a rules passage which prohibits drinking a potion mid-attack to restore fatigue for adding/upgrading dice with fatigue? The rules say "anytime during the turn a fatigue can be converted to 1 MP" and the rules are silent under what circumstances a potion may be drunk (just spend 1 MP). -------------------------------------------------------------- ¥É¥¤¥Ä¤Î¥Õ¥©¡¼¥é¥à¤«¤é¤ÎÌÌÇò¤¤¥ë¡¼¥ëÊÛ¸î»Î¼ÁÌä 狼¡¢ÈèÏ«¤Ç¥À¥¤¥¹¤òÄɲῲþÎɤ¹¤ë¤¿¤á¤ÎÈèÏ«¤ò²óÉü¤¹¤ë¤¿¤á¤Ë¡¢¹¶·âÃæ¤Ë¥Ý¡¼¥·¥ç¥ó¤ò°û¤à¤³¤È¤ò¶Ø»ß¤¹¤ë¥ë¡¼¥ë¤ò»ØÅ¦¤Ç¤¤Þ¤¹¤«¡© ¥ë¡¼¥ë¤Ï¡¢¡Ö¥¿¡¼¥ó¤Î´Ö¤Ë¤¤¤Ä¤Ç¤â¡¢ÈèÏ«¤Ï£±°Üư¥Ý¥¤¥ó¥È¤ËÊִԤǤ¤Þ¤¹¡×¤È¤¢¤ê¡¢¥ë¡¼¥ë¤Ï¤É¤ó¤Ê¾õ¶·¤Ç¡Ê¤Á¤ç¤¦¤É£±°Üư¥Ý¥¤¥ó¥È¤Ç¡Ë¥Ý¡¼¥·¥ç¥ó¤ò°û¤ó¤Ç¤â¤«¤Þ¤ï¤Ê¤¤¤«¡¢¤È¤¤¤¦¤³¤È¤Ë¤Ï̵¸À¤Ç¤¹¡£ -------------------------------------------------------------- ¡¡¤Á¤ç¤Ã¤ÈÌõ¤¬¤¢¤¤¤Þ¤¤¡ÊÊÛ¸î»Î¤Ã¤Æ¤¤¤Ã¤¿¤¤¡Ä¡Ä¡Ë¤Ç¤¹¤¬¡¢¤À¤¤¤¿¤¤¸À¤¤¤¿¤¤¤³¤È¤Ï¤ï¤«¤ê¤Þ¤¹¡£¡ØÈèÏ«¤ò¾ÃÈñ¤·¤Æ¥Ñ¥ï¡¼¥À¥¤¥¹¤òÄɲ䷤褦¤È»×¤Ã¤¿¤é¡¢ÈèÏ«¤¬£±¤·¤«Ìµ¤«¤Ã¤¿¤Î¤Ç¹¶·â¤ÎÅÓÃæ¤Ç³èÎϥݡ¼¥·¥ç¥ó¤ò°û¤ó¤ÇÈèÏ«¤ò²óÉü¤·¤Æ¡¢¤½¤Î¸å¥Ñ¥ï¡¼¥À¥¤¥¹¤òÈèÏ«¤ÇÄɲ乤ë¡Ù¤È¤¤¤¦¤³¤È¤ò¶Ø»ß¤¹¤ë¥ë¡¼¥ë¤¬¤¢¤ë¤«¡©¡¡¤È¤¤¤¦¤³¤È¤Ç¤¹¤Í¡£ ¡¡³Î¤«¤Ë¤É¤³¤Ë¤â¤½¤ì¤ò¶Ø»ß¤¹¤ë¥ë¡¼¥ë¤Ï½ñ¤¤¤Æ¤Þ¤»¤ó¡£¤·¤«¤·½ñ¤¤¤Æ¤Ê¤¤¤«¤é¤Ã¤Æ¤Ç¤¤ë¤È¤Ï¸Â¤é¤Ê¤¤¤È»×¤¦¤ó¤Ç¤¹¤±¤É¤Í¤§¡Ä¡Ä ¡¡¹¶·â¤Ï°Ê²¼¤ÎÄ̤ê¤Ë¿Ê¤ß¤Þ¤¹¡Ê´ðËܥ롼¥ë¥Ö¥Ã¥¯£Ð£¹¡Á£±£°¡Ë £±¡¥Declare Attack¡Ê¤É¤Î¶è²è¤Ë¹¶·â¤¹¤ë¤«¤ò·èÄꤹ¤ë¡Ë £²¡¥Confirm Line of Sight¡Ê¤½¤Î¶è²è¤Ë¼ÍÀþ¤¬Ä̤äƤ¤¤ë¤«¤É¤¦¤«¤ò³Îǧ¤¹¤ë¡Ë £³¡¥Count Range and roll Attack¡Ê¤½¤Î¶è²è¤È±Ñͺ¤È¤Îµ÷Î¥¤ò¿ô¤¨¡¢¥À¥¤¥¹¤ò¿¶¤ë¡Ë £´¡¥Spend Power Surge, Power Enhancements, and Fatigue¡ÊÇÈÆ°¡¢¥Ñ¥ï¡¼Áý¶¯¤ª¤è¤ÓÈèÏ«¤ò¾ÃÈñ¤·¤Æ¥À¥á¡¼¥¸¤Þ¤¿¤Ïµ÷Î¥¤ò¿¤Ð¤¹¡Ë £µ¡¥Determine Attack Success¡Ê¹¶·â¤ÎÀ®ÈݤÎȽÄê¡Ë £¶¡¥Inflict Wounds¡Ê¥À¥á¡¼¥¸¤Î·×»»¡Ë ¡¡¼Â¤Ï£¹¥Ú¡¼¥¸¤È£±£°¥Ú¡¼¥¸¤Ç¤Ï¡¢£´¤È£µ¤¬Æþ¤ìÂØ¤ï¤Ã¤Æ¤¤¤¿¤ê¤·¤Þ¤¹¤¬¡Ê´À¡¡¤Þ¤¢¤³¤ì¤Ï¤É¤Á¤é¤Ç¤âÎɤ¤¤Ç¤·¤ç¤¦¡£¤·¤«¤·¤³¤Î£´¡ÖÈèÏ«¤Î¾ÃÈñ¡×¤Î»þ¤Ë¥Ý¡¼¥·¥ç¥ó¤¬°û¤á¤ë¤«¤É¤¦¤«¤Ë´Ø¤·¤Æ¤Ï¡¢³Î¤«¤ËÌÀ³Î¤Ë¶Ø»ß¤¹¤ë¤è¤¦¤Êʸ¾Ï¡Ê¥ë¡¼¥ë¡Ë¤Ï¤¢¤ê¤Þ¤»¤ó¡£ ¡¡¤Ç¤âÉáÄ̤Ǥ¤Ê¤¤¤Ã¤Æ¹Í¤¨¤ë¤Ç¤·¤ç¡©¡Ê¤·¤¿¤¤¤È¤¤¤¦µ¤»ý¤Á¤Ï¤ï¤«¤é¤Ê¤¯¤â¤Ê¤¤¤Ç¤¹¤¬¡Ë ¡¡±Ñͺ¤Î¥¿¡¼¥ó¤Î¹Ôư¤Ï¡¢¤ª¤ª¤¶¤Ã¤Ñ¤Ë¸À¤Ã¤Æ£³¼ïÎढ¤ê¤Þ¤¹¡£ ¡¦¹¶·â ¡¦°Üư¥Ý¥¤¥ó¥È¤ò¾ÃÈñ¤·¤Æ²¿¤«¹Ô¤¦¡Ê°Üư¤¹¤ë¤È¤«Èâ¤ò³«¤¯¤È¤«¡Ë ¡¦Ì¿Îá¤ò¾è¤»¤ë ¡¡Ä̾£±¤Ä¤Î¹Ôư¤ÎÅÓÃæ¤Ç¾¤Î¹Ôư¤ò¹Ô¤¦¤³¤È¤Ï̵Íý¤À¤È»×¤¦¤ó¤Ç¤¹¤±¤É¤Í¤§¡Ä¡Ä¹¶·â¥·¡¼¥±¥ó¥¹¤ÎÅÓÃæ¤Ç°Üư¥Ý¥¤¥ó¥È¤ò¾ÃÈñ¤¹¤ë¤³¤È¤Ï¤Ç¤¤Ê¤¤¡¢¤È¼«Ê¬¤Ï»×¤¤¤Þ¤¹¡£³Î¤«¤Ë¤É¤³¤Ë¤â¥ë¡¼¥ë¤Ë¤Ï¤½¤¦¤¤¤¦¤³¤È¤Ï½ñ¤¤¤Æ¤Þ¤»¤ó¤±¤É¡£ ¡¡Î㤨¤Ð¤Ç¤¹¤Í¡¢¡Ø¿Ê¤àÀë¸À¤·¤Æ¤¤¤ëºÇÃæ¡¢±Ñͺ¤¬±óµ÷Î¥¹¶·â¤·¤Æ¥À¥¤¥¹¤ò¿¶¤Ã¤¿¤éµ÷Î¥¤¬Â¤ê¤Ê¤«¤Ã¤¿¡õÈèÏ«¤¬Ìµ¤«¤Ã¤¿¡õ³èÎϥݡ¼¥·¥ç¥ó¤¬Ìµ¤«¤Ã¤¿¡¢¤È¡£¤·¤«¤¿¤Ê¤¤¤Î¤Ç±Ñͺ¤Ï¹¶·â¥·¡¼¥±¥ó¥¹¤ÎÅÓÃæ¤Ç£±°Üư¥Ý¥¤¥ó¥È¤ò¾ÃÈñ¤·¤Æ£±¶è²è°Üư¤·¤Æµ÷Î¥¤ò²Ô¤¤¤À¡Ù¤Ê¤ó¤Æ¤³¤È¤¬¤Ç¤¤ë¤ï¤±¤Ê¤¤¤È»×¤¦¤ó¤Ç¤¹¤è¡£ ¡¡ÈèÏ«¤Î¾ÃÈñ¤Ë¤è¤Ã¤Æ¥Ý¡¼¥·¥ç¥ó¤ò°û¤à¡¢¤È¤¤¤¦¤Î¤â°Üư¥Ý¥¤¥ó¥È¤Î¾ÃÈñ¤Ë¤è¤ë¹Ôư¤Ç¤¹¤«¤é¡¢¹¶·â¥·¡¼¥±¥ó¥¹¤ÎÅÓÃæ¤Ç¤Ï¤Ç¤¤Ê¤¤¤È¹Í¤¨¤Þ¤¹¡£ ¡¡¤Ê¤ª¡¢ÈèÏ«¤ò¾ÃÈñ¤·¤Æ°Üư¥Ý¥¤¥ó¥È¤òÆÀ¤ë¤³¤È¡Ø¤À¤±¡Ù¤Ê¤é¹¶·â¥·¡¼¥±¥ó¥¹¤ÎÅÓÃæ¤Ç¤â¤Ç¤¤ë¤È¼«Ê¬¤Ï¹Í¤¨¤Æ¤¤¤Þ¤¹¡£ ¡¡¤³¤ì¤Ç¥ë¡¼¥ë¥Ö¥Ã¥¯¤Î¤É¤³¤«¤Ë¶Ø»ß¾ò¹à¤È¤«¤¬½ñ¤¤¤Æ¤¢¤Ã¤¿¤é¤É¤¦¤·¤è¤¦¡Ê´À ¡¡²¿¤«¤´°Õ¸«Åù¤¢¤ê¤Þ¤·¤¿¤é¥³¥á¥ó¥È¤è¤í¤·¤¯¤Ç¤¹¡£ ¤½¤·¤¿¤é¡ª |
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